I murder him, and I'll choose the crossbow for my ranged weapon (The Army Scythe with lightning bolts, and later the Firetooth in BG2, do the most. Millstone85 Apr 11, 2022 @ 8:21am. , automatically fires +2 Fire Bolts. This is a good one because it screws wizards. Firetooth is the best item they carry, but they have other good stuff too. BG2 continues the axe goodness, with Stonefire available right out of the starting dungeon and killing trolls dead, then Azuredge +3 which is basically a ranged mace of disruption and loves to one-shot liches. Not to mention counter the very annoying level drain of vampires, they can tank ahead of the spell casters and squishier party members, keeping them safe from Undead. My options are: Bastard sword or Mace. Undead Hunter is one of the four paladin class kits with a self-explanatory purpose. blackblood/belm into spectral brand/belm. Update: It seems like some of the new items cannot currently be transferred across this way. atakdoug 12 years ago #7. Crossbow is an excellent choice for bows. 5-12. But this is not so much of a problem if you are playing ranged. Here is a complete [see below] list of all. @EntropyXII The base damage for all daggers in BG2, aside from Firetooth and the Boomerang Dagger, is 1d4. Firetooth Crossbow BG2 (best crossbow in BG2) Blackrazor BG2 (best long sword in BG2, Strength 25 with any weapon). 2d4+3, +3 fire damage. Half-orcs are the result of orc and human coupling and typically bear many of the physical traits of their orc ancestors. It can be bought from Sister Garlena on the top of Watcher's Keep. He is a similar character to that of Noober in Baldur's Gate and to that of Nüber in Siege of Dragonspear. Throwing dagger (as melee) in off hand gives you another attacks, and you can hit faster than wielding longsword. In BG2, I'd say the extra attack per round does beat the giants hair crossbow. Every time a creature makes a physical attack, the game simulates an attack roll, which is the roll of a 20-sided die. See also: Bows and. However, carefully. Had a master specialisation in crossbows, picked up firetooth early and together with mage spells wrecked havoc. Firetooth +3 +3: 5-11: 1: Returns to the wielder's hand when thrown +1-2 fire damage-Ust Natha merchant: Ixil's Spike +2: 3-6: 0--WK Level 2: Neb's Nasty Cutter +2. For my own recommendations, I'd say she's the same as any other fighter/druid: top priority is scimitar 2 pips, then dual wielding 2. Going into BG2, my favorite combo is Pixie Prick & Stilletto of Demarchess, both of which you can get early on. There are PLENTY of great 2h swords to go around in BG2, feel free to double up. Dart also loses to the darts I've mentioned, the +3 dart you get in BG2 returns to hand. 5). It really depends on the character's THAC0 and attacks per round, but generally the Army Scythe will be a little more effective with Kuo-toa Bolts due to the improved APR and additional chances to. His body has been dismembered by his enemies, with the pieces concealed in secret tombs found around the city of Athkatla. Bonus points if you farm up a bunch of kuo-toa bolts. Arrow enchantments in BG1 are ridiculous and easily farm-able. It's a bit of a meme that archery sucks in bg2, but i find that. In BG2, I'd say the extra attack per round does beat the giants hair crossbow. If you were an elf, I'd probably go with long swords and shortbow because of the racial bonuses, but since you are a half-elf and plan to mainly melee, I'd go with Drizzt's scimitars if good aligned and darts. Using the ring of gaxx to get improved haste gives you 9 attacks per round. And the Firetooth +4 (store outside watchers keep) and the crimson dart +3 (First level of watchers keep) are both relatively easy to obtain (one for a small fortune). Even with no proficiency points your Archer will hardly ever miss late game. Oh and more specifically for an archer:I recently had a fighter/mage and felt quite good. An exception to this is if Gorion's Ward becomes a mind flayer through the limited wish or. Each hit reduces target's Magic Resistance by 15% for 4 rounds. Players may choose the order of the Bhaalspawn elimination, either into Abazigal's Lair first, or proceed into this enclave which is broken up into smaller tunnels through where the party must pass through to reach Sendai. Total = 1 + 1 +1 +0. Later Firetooth is a +3 weapon with added fire damage, MH both are better then Belm if the lesser reach does not bother you. Combat Abilities: • When no bolts are equipped, the crossbow fires missiles that are treated as +4 for the purposes of determining what enemies they can damage. g. Longbows are problematic because the most heavily enchnanted longbows offer bonuses to Thac0, which isn't something longbow users tend to need. 5 times per round. In BG2 you use Firetooth and then that club that has acid damage with belm in offhand. 1 handed crossbows are a pretty big thing in the drizzt books. Je to pokračování hry Baldur's Gate a sestra obdobně slavné a legendární hry Fallout 1 a Fallout 2, která se odehrává naopak ve sci-fi budoucnosti. Reflection shield is also useful vs ravager. Firetooth is the "best". range for a 1-handed weapon. Later Firetooth is a +3 weapon with added fire damage, MH both are better then Belm if the lesser reach does not bother you. Watcher's Keep is an ancient fortress, built to be a magical prison for holding creatures of great evil and power. It weighs 2 lbs, has a speed factor of 3 and it offers a bonus to THAC0 of -4. Axes: Azuredge can. 5. So probably Haer'Dalis (tank and dispell). That said if you use the cavalier the Protection from Undead spell will take care of all those pesky vampires. 5 + 1 = 4. Which of those is the better throwing weapon? Also, once I get the firetooth dagger, which would be the best of those three throwing weapons for my mage? Assume strength bonus to damage is not a. 5 (gauntlets) = 4. Archer is great late game - solo'd all the way through the game with pretty minimal reloading, just firing, running away and firing some more. I use these weapons for most of my playthroughts, well at least the 3 ranged ones anyways. Rashad's Talon(s) and Shortbow +1/2 can take you through BG1, and the APR boost from Belm and the Tuigan Bow -- both of which you can get very early in BG2 -- will serve you through the rest of the game. ). Sendai's Enclave is a plot location in Chapter 9 of Throne of Bhaal campaign. - Firetooth +5: 1 APR, attack +7, damage +1d8+5+2. It really depends on the character's THAC0 and attacks per round, but generally the Army Scythe will be a little more effective with Kuo-toa Bolts due to the improved APR and additional chances to stun the target. If anything, its bows that are OP in BG1, but in BG2 they. blackblood/belm into spectral brand/belm. For the sling has also to be told that both the sling and the bullet enchantment contribute to dmg. (There is plenty of enchanted ammo in BG2, which helps. This however doesnt focus on the backstab ability. This item appears in Baldur's Gate II: Throne of Bhaal. Classic Dungeons & Dragons gameplay. Also, in BG2 vanilla (though its possible this may change in BGEE) only shortbows (Gesen) and crossbows (Firetooth) have options that hit as +4 (or greater) weapons and don't require ammo. That said, BG and BG2 are not games where classes are balanced against each other. This weapon has the properties of both staff and mace; it is a weapon which can be wielded in one hand and be used by anyone. 4)Either mage weak or sleep/web/skull trap/stoneskin weak. You will be more tanky then and archer and have better melee abilities. That being said, Paladins get to max out so many weapons that. BG2: Firetooth (or Boomerang Dagger early on) in melee mode + Belm (later Scarlet Ninja-to +3) + gauntlets of extraordinary specialization + offensive spin (or improved haste if you've got it) = insane damage with insane APR (9 when you replace offensive spin with improved haste). Crimson dart: +3 dart. Damage: 1d8+5, +2 fire damage. This weapon has the properties of both staff and mace; it is a weapon which can be wielded in one hand and be used by anyone. gldnbear2008 Turnip-carrying member of the Jan Jansen Fan Club. This is clearly a bug. This way you could have a multiclass Fighter/Assassin. With that said, it's not really the end of the world if you go Longbows. The Ascension Mod makes numerous changes to the creatures. After speaking with Odren outside of Watcher's Keep, you will. Yes, there's the Dagger of Venom, but, as @Edvin pointed out, what else is there to mention? Longtooth is basically a short sword +2 that. Between Archer and Fighter: Bows get a bad rep in BG2, but they're a decent way to get some value out of bad companions. . Jade talon comes earlier but firetooth is a better weapon, and it loses to the other two. So, don't expect it to beat something like Dragon Age Origins, but yeah, BG2 is much better than BG1 in terms of party characters and their development. The attack bonus is the same all the way to 18/99. Firetooth +5: Description: Component: Location: Special: Automatically creates and shoots Fire Arrows, and therefore needs not ammunition. Slayer Form allows Gorion's Ward to transform into a unique, monstrous entity called the Slayer, which is derived from the divine avatar once possessed by Bhaal himself. Dagger spec + fighter level gives another ARP and kundane or belm in offhand gives another. Neeber is a civilian in Baldur's Gate II who can be found in Trademeet between 5. The missiles receive +7 to hit, including the bonus listed below, and deal a total of 1d8+5 missile and 2 fire damage. In particular, boomerang dagger +2 and firetooth +3 are both +1 apr weapons in melee on top of being a great ranged weapon. In this case, it's to make a better beefier thief. I'm thinking this will be a solid build for most of BG1, very tough in early SoD while I'm dualling and holding back levels, very good late SoD when I get my Kensai levels. More than that, the one ability they lose is pretty limited compared to the mass. Sold in the Promenade and by Arledrian in the Slums. I wouldn't say BG2 & ToB outright nerfs archers, their main purpose just changes drastically. It is brilliant and very satisfying. The Composite Longbow +2 is marginally better. The real reason to take flails is in preparation of BG2 (Flail of Ages and Defender of Easthaven). Otherwise, the. I prefer Archer all the way. I currently have the boomerang dagger and the crimson dart. From the Firetooth +4 description: "Firetooth has no need for ammunition as it automatically launches magical arrows of fire. wubble Member Posts: 3,156. This dagger has the same bonus to damage and THAC0 as a dagger +2, but a base damage of 2d4 instead of the usual 1d4 and a speed factor of 1 instead of 0. 10. If you don't have Chaotic Commands on party members with weak saves, apply it before leaving. and hulk smash. 2 slings add a str bonus, as does the Firetooth (dagger), giving incentive for your ranged to have high strength (no bow or crossbow gets a str bonus in BG2). 5 apr once you hit fighter 13. February 2015. Biter. Combat Abilities: • When no bolts are equipped, the crossbow fires missiles that are treated as +4 for the purposes of determining what enemies they can damage. I think the Gesen Bow in BG2 is a +4 short bow, which allows for unlimited +4 arrows. It also kills trolls etc. Use Light crossbow of speed and Quarter staff +3 in BG1, Firetooth +4 and staff of rynn +4 until you get staff of the ram in BG2. Note: Manual addition of this category to any article is not recommended, as a properly filled infobox will automatically categorize it. g. The bolts can be found on almost all various Kuo-toa forces, regardless of title or rank. ”. I. It was easily my favorite RPG from my younger days, and to be honest not much has changed since. Stoneskin only protects from the physical damage of an attack. Both sling and returning dagger use the str damage bonus, that increase the damage output as long as the user has enough str, and in bg2 there are plenty of items, potions and spells to rise str. Imoen is a neutral good human thief and a potential companion in Baldur's Gate IClassic & Enhanced This icon indicates content from all games of the 1st Baldur's Gate instalment – all editions and expansions. Spike: Slings > Dagger ??? Firetooth (depends what. ^- QFT. arrows +1 gave +1 damage and +1 thac0). Erinne Sling. Based on the item category or type Bucklers (41) and the unidentified, general name of it. My favorite party composition is 3 that can tank, two divine casters, two arcane casters, and a thief. " Doesn't seem like they're "adding" something to anything - more like creating their own. it has a really high thaco. What works, what doesn't but. Kaigen said: Importing from vanilla BG1 to vanilla BG2 lets you change your weapon proficiencies because the two games use different systems and categories. You go darts for the sheer number of APR. +4. Proficiency: Crossbow. Firetooth can be acquired very early in BG2). At first disarm the traps around the arena. It gives great bonuses to damage and chance to hit and it's the only reliable choice. I'm new to this game and am looking for a decent and noob friendly archery build if one exists. And there's still a 22 str belt and longsword coming in ToB. A roll of 20 is always a successful hit, a roll of 1 always a miss. (thx to his bolt ofc) 0. However, daggers are all piercing damage and there are a lot of piercing resist/immune enemies in the game. So far, I have Jaheira (tank), Anomen (healer), Nalia (mage, some thieving). It completely depends which weapon you're specialized in. The Answerer +4. So I was looking on what keep or not. Avenger vs Totemic Druid. This has all been a very rambly way of asking which weapon proficiencies I should go for, as an archer,. Daggers are ridiculously good in bg2. NPC stats/proficiencies/etc don't carry over between BG1 and BG2 without mods, so BG1 Jaheira and BG2 Jaheira can basically be treated as 2 different characters. If not, just use the recommendations for each game. FIretooth. Weapon Specialization offers a bonus +1/2 attack at ** and *****, which allows a dual-wielding level 13 warrior that can specialize to reach 3 1/2 attacks per round, and a 13 fighter with grandmastery that dual-wields to reach 4 attacks per round. The best ranged weapons then would be Gesen's bow, Everard's sling, Erinne's sling (ToB), Fire Tooth dagger, Firetooth crossbow (ToB), Dwarven Thrower hammer and K'logarath axe (ToB). A half-orc kensai imported from BG1 has 20 STR, give him the evil route in BG2 for another +1 to STR, Lum the Mad's machine in WK for another +1. dive_bomber. Ust Natha is a drow city in the Underdark located beneath the surface kingdom of Tethyr. 5 times per round. In BG1, at least, there are plenty (in BG2 think simulacrum -> simmy uses dispel arrow): If your Reputation is lower than 3 you will be attacked by groups of three Flaming Fist Enforcers, a Flaming Fist Scout and a Flaming Fist Battle Wizard. There's the Army Scythe (BG2 version, which is different from the BG version), that grants an extra APR, putting it on par with bows. I like to dual wield daggers, both for the ranged/melee option and because Firetooth is great in BG2 (extra APR, 2d4+3+1d2 fire damage) and the Dagger of Venom is pretty good in BG (Some enemies are immune to. I've been playing BG2 for years and I've never finished a game with Aerie as a romance option. Max Dmg – Damage at level 31 with. Though there is also a crossbow of speed for. IMO Short Bows (and even Crossbows) are much better than Longbows in BG2 (unfortunately). A not-very-friendly monk will summon Balthazar who greets you coldly. There's "The Army Scythe" sold by a blacksmith in 1 and "Firetooth" sold on top of Watcher's Keep in BG2. - Giant Hair Crossbow +3: 1 APR, attack +3, damage +5. All of them are little more than a +5 ranged weapon, no exceptional attributes. An archer at level 18 and grandmastery in shortbows would attack 4 times at 1d6+2+1d8+5+6 with gesen (84 damage in total) and 5. The weight, speed factor and rate. The Boomerang Dagger (Boomerang Dagger +2 in-game) is an enchanted dagger +2 which can be used in melee combat or be thrown, and as the name says, it will return to the owner. Jade talon comes earlier but firetooth is a better weapon, and it loses to the other two. Many of the magical daggers in the game causes effects like sleep, poison, invisible, etc. Sold in the Promenade, in Trademeet, and in Imnesvale. Taralash +4 is an enchanted longbow. There are other good. missiles and damage reduction while not limiting his spellcasting, and the Flasher Bruiser Mates have a small AoE which makes them really good. Key takeaway is Gesen's shortbow > Tuigan shortbow > Light Crossbow of Speed > Firetooth crossbow for general adventuring, but Firetooth jumps from last to first in terms of 1-round spike damage when you start factoring in high level abilities. As a rule of thumb, collect spell scrolls and sell them. Since arrow damage is so low in BG2, those +damage bonuses represent a sizeable fraction of your damage output. But not much else. level 2. . At first disarm the traps around the arena. Meanwhile, there's some adventuring to be done in the town. Use Remove Fear in advance as well as Chaotic Commands on all characters in the party. So with Firetooth + Kuotoan Bolts dealing 2d6 this would be 2d6 + 1d8 + 21 = 24 to 41 = 32. • When no bolts are equipped, the crossbow fires missiles that are treated as +5 for the purposes of determining what enemies they can damage. e. . The best Longbow in BG2 is the Strong Arm +3, which gives a -3/+3 bonus, but requires 19 Str to use. I always felt that my PCs (being neutral/good or lower) did not correspond to their dialogues (in a logical RP). Firetooth +4: 5-12: 1: 5 +6 THACO, +2 fire dam. BG1 was the first game of such kind, and the weakest one in terms of characters and mechanics depth. In light of this, I. Yes, there's the Dagger of Venom, but, as @Edvin pointed out, what else is there to mention? Longtooth is basically a short sword +2 that uses the. Firetooth +3 is an enchanted throwing dagger and this item appears in Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Enhanced Edition. Yet, I'm unable to equip two weapons. Kangaxx is a powerful demilich entombed in the cellar of a house in the Docks District. Use of these and similar exploits result in a gameplay experience that tends to be extremely silly and immersion breaking. While initially met as just a golden skull, he can be reconstructed in the Restore Kangaxx's body questline. Firetooth is a fantastic weapon, but it is better used on a Paladin, fighter, or ranger. Any help appreciated. So, since we now do get the STR bonus for all our throwing weapons, thing that I missed in my old scs/ascension runs, I would like to create a throwing weapon moster, since archer kit is not good enough in midgame bg2 (kapperino). ----. Crossbows are limited to the Army Scythe for 2 APR and will be able to use bolts of lightning for great damage, you'll be able to use Firetooth in BG2. By specializing: they receive 1 additional spell slot in every spell level; a +2 bonus on saving throws against spells of their school (all spells, including priest spells cast on them); and give enemies a -2 to save against spells of their. [deleted] • 3 yr. 30 in the evening. Firetooth +4: Bought from Garlena on top of the Watcher's Keep. • 7 mo. For Clerics and Warrior/Clerics, the two best weapons would be the Flail of Ages with its massive elemental damage and slow opponent feature and the Crom Faehr with its strength set to 25, electricity damage, and golem-bashing feature. Currently, importing from BGEE to BG2 keeps your weapon proficiencies, because the character files are fundamentally the same. Location: Vienna. In Neverwinter Nights, the follow on game to BG2 armor class was measured differently, but an armor class of 30, the equivalent of AC-20, was not uncommon. then in bg2 you have the throwing daggers boomerang dagger +2 and firetooth +3 which have the base damage of a bastard sword and retain the apr bonus in melee mode. but you still need >+3 for some enemies (the Five, Demogorgon, dragons, some demons, etc. While army scythe and lightning bolts can be obtained as soon as you have the gold though. In short, if they're a decent slot for melee, sure. Baldurs Gate 2 - Throne of Bhaal Baldurs Gate 2 - Throne of Bhaal 18. Cespenar is an imp who flies around the Pocket Plane in Throne of Bhaal. fire resist/immunity is pretty easy to come by so the fire club is definitely worth planning for. Dorn if you take him makes. Kensai's Grandmastery also works for melee weapons. blackblood is the indisputable best weapon for jaheira. “. Tuigan = Whatever you find. Ust Natha is partially walled fortress city mostly built on a series of interconnected platforms above the natural bottom of its cavern, many supported on stalagmites, with most on the same elevation, but a few above the others. Buy Firetooth +4 if you've a crossbowman and a potion bag too. Many of the magical daggers in the game causes effects like sleep, poison, invisible, etc. The Ascension Mod makes numerous changes to the creatures. Your main class should be Fighter mostly to get more Attacks Per Round (5 for Fighter and 1 for Thief), but also because of the better base THACO (10 for Thief and 0 for Fighter). +1 point/lvl. Firetooth crossbow is super-duper-duper cheesy if you exploit the Scorcher ammo from the Big Metal Unit. Angurvadal Needed items: Angurvadal (Watcher's Keep - Githyanki Captain), Liquid Mercury (Sendai's Enclave) Cost: 5,000 gold Aslyfernd Elven Chainmail Needed items: Bladesinger Chainmail (BG2. 10. The miniscule added damage (D6 vs D4) from a throwing axe vs the +1 APR from the dagger weighs heavily in favour of. Baldur's Gate II: Shadows of Amn je počítačová RPG hra, vsazena do prostředí Forgotten Realms světa Dungeons & Dragons. One of them carries the best standard-duty shield in SoA, the sentinel +4. 5 APR vs 3. Please follow one of the disambiguation links above or search to find the page. For Clerics and Warrior/Clerics, the two best weapons would be the Flail of Ages with its massive elemental damage and slow opponent feature and the Crom Faehr with its strength set to 25, electricity damage, and golem-bashing feature. It's amazing, and no bow will ever come close to how good that crossbow is. For those that play archers, you know that short bows and Xbows are the way to go due to the gesen bow's +4 arrows, and the firetooth's awesome dps. IMHO it's the easiest and best throwing weapon for a ranged kensai in early BG2. When used. The throwing hammer is made for Dwarven fighter/clerics. Meanwhile, Slings get bonus damage of up to +5 and sling stones also keep their damage bonus (up to +4 in Throne of Bhaal or Watcher's Keep). it has a really high thaco. I'm maining a Fighter dual do Thief and choosing my proficiencies for BG2. That issue really hampers arrows of dispelling in BG2; in most fights, the defense you want to dispel is something in the PfMW/Mantle family, which blocks the arrows from doing anything. Though, I play classic so no strength bonus on thrown weapons, but even still, the returning daggers are impressive. At best you have +3 arrows on a limited supply, so you have to be creative : switch to the firetooth crossbow, sling with +4/5 bullets or melee with a +4 weapon. Note: Manual addition of this category to any article is not recommended, as a properly filled infobox will automatically categorize it. That 2d4 is the same you roll. Lore with Level. The firetooth +3 does get DEX Mod on TH0 on ranged (no STR bonus damage), no DEX mod on TH0 on melee (but STR bonus damage on melee). 5 attacks without unnerfed grandmastery. . Boomerang, the poisoned throwers, and especially Firetooth. Moreover multi enables you to be half-orc which means you can start with a 19 strength, which doesn't matter in SoD/BG2 but is a significant quality-of-life boost for BG1 (yes there is a strength tome but you don't get it until late). The calculus is pretty simple: Mages are the most. range for a 1-handed weapon. Not only melee weapons in BG2 does a lot more damage, they have other cool effects. At end game, you can get Axe of the Unyielding +6, a vorpal axe with crazy HP regen. Your first pips should be two in your bow. Kensai still is a beast in melee if need be. 4. You don't have to buy it like. As the result, his helper will teleport in Your team lonely. strike). Of course, you should have Shortbow too, just switch as needed. in BG2 you prob dont care about rings/amulets/belts and such for a good while anyways start off pretty nude gotta earn stuff make enough. The Oasis. Thx! Quarterstaff is the best backstab weapon, and useful in SoD too, but dual-wielding is better for regular fighting. For a ranged weapon, yeah, it's great. don't really use it much because the other two are just better, but it is a +3 dagger fwiw. Firetooth +4 (+5 upgraded) crossbow is added in ToB and can be purchased at Watcher's Keep and so is available at the start of SoA. Exploits are the intentional abuse of game mechanics in a way unintended by the developers. This category is used for all light crossbows, including enchanted and cursed weapons of this type. For melee weapons, Flails are fantastic (Flail Of The Ages is the most powerful weapon in the game bar none, and you can get it early in BG2). Playing through the first two titles after playing baldurs gate 3, and they are truly something special. The Answerer +4. March 2017. Sold in Ust Natha. Another interesting twist is that the kensai could be a dwarf instead, losing a point of strength but gaining the saving throws and also gaining the ability to use the dwarven thrower, a hammer that does 2d4 +3 = 8 damage (+ another 8 to ogres and, importantly, giants) — worse than firetooth (though available in Chapter 2, in theory) because it doesn't grant. Firetooth has its own ammo, but "fire" is the most ommon. and two in a melee weapon that you stick with the whole saga. Baldur's Gate Dual-classing. There is also the firetooth dagger, slightly better. Kaigen said: Importing from vanilla BG1 to vanilla BG2 lets you change your weapon proficiencies because the two games use different systems and categories. Buildings of note in the city include guilds for. The best Shortbow is either Tuigan +1 (gives -1/+1 and an extra APR) or Gesen (gives -4/+2+1d8, avg +6. The missiles receive +6 to hit, including the bonus listed below, and deal a total of 1d8+4 missile and 2 fire damage. Of the three items that use the same upgrade component, this is the only worthwhile one. Upgrade to Staff of the Ram. BG2 Party Composition for a Good Playthrough. @MalacPok: Firetooth is one of the best weapon in the game (because it bypasses both PfMW and stoneskin when equipped with standard bolts) and it is available as soon as chapter 2. With that said, it's not really the end of the world if you go Longbows. You can get +2 boomerang dagger in SoA very early, and later +3 firetooth. +4. The Impaler has a palpable aura of magic that hints at the vicious nature of the weapon and why it has been a favorite of several powerful orc chieftains in the the past. Neb's Nasty Cutter - THACO +2, +2 poison damage per round for 10 seconds. Archers in terms of Ranged bow/xbow damage start to really outshine fightersat at the start of BG2 Shadows of Amn, where 2-3 Damage, and hit chance (by that stage) starts to add up considering the bace damage for bows at that stage is 1-6, meaning an archer with grand mastery will do 8-13 or 9-14 damage per hit, which is a big upgrade to a. Baldur's Gate 1 Weapon Proficiency. The penalties from being non-proficient with the weapon used does not apply for missile launchers that have projectiles equipped. . For the respective ammunition, see Category:Bolts . Gnasher BG2 (best club in BG2) Stonefire BG2 (elemental axe) Tuigan BG2 (best bow in BG2) Firetooth Crossbow BG2 (best crossbow in BG2) Blackrazor BG2 (best long sword in BG2, Strength 25 with any weapon) Carsomyr BG2 (best two-handed sword in BG2, highest enchantment in BG2) Staff of the Magi BG2 (best staff in BG2, best anti-mage weapon) I considered apr that's what I was talking about, is that even WITH the additional APR firetooth still pulls ahead because it's base damage is so damn high and multiplies with actual ammunition (which it shouldn't but it always has ever since the original bg2) My data is showing firetooth being ahead in every situation, haste, imp haste, and GWW. It replaces all dream abilities from Baldur’s. Once a great bureaucratic center for the city's royal dynasty, Saradush became a producer of agricultural products for trade. Right off the bat the Archer has the advantage. Sister Garlena is a Knight of the Vigil whose task, along with the other knights, was to keep the 'Imprisoned One' trapped in Watcher's Keep. My way to equip Jaheira depends on the particular battle: returning dagger + belm to get high apr, club + belm to hit targets that need crushing damage, apr weapon and shield if I want to maximize AC, staff if she hits. Mace of Disruption, Azuredge, Ilbratha, Namarra, and Daystar all have useful abilities and are worth equipping just for those abilities. He was originally Bhaal's butler and for a certain price and components, he can improve or fuse items to make them stronger. I generally leave thieving for the NPC'c. not a single longbow can compare to these. Ranged weapons that don't require ammo will use the weapon level instead. , automatically fires +2 Fire Bolts. Showbow archer is probably one of the best archers. The magical bowstring of Gond makes even the Firetooth crossbow's. The bow can be upgraded by Cespenar for some gold and it requires the Bowstring of Gond. In BG2, you can still use long swords as your end game weapons or pick up another profficiency for your endgame or put points in short sword for Kundane as off-hand weapon to get extra attack. By doing this I get the infinite ammo items, the ammo belt, firetooth, and lots of XP. I am close to wrapping up my BG2 playthrough before heading onto into ToB Ascension and I am surprised by how good this sword is. This category is used for all light crossbows, including enchanted and cursed weapons of this type. If one is playing vanilla BG2 without the G3 fixpack however, Crimson Dart beats ALL ranged weapons in the game damage wise, since STR dmg gets applied to darts. Bounty Hunter (6)->Fighter: You get special snares, can get set traps and detect illusion to 80 before tomes and grandmastery. Banshee Network. The only saddening point is that Archer gets something Kensai would love: Armor of Faith. total of about 22 STR? I'm not sure if its possible to go higher. (Baldur's Gate) (Baldur's. Your best choice is Archer, kit of Ranger class. Slings: 1 attack per round ALL slings get damage bonus from Strength, not just Sling of Seeking, with an exception for Everard when using its own unlimited bullets and when any sling is using normal non enchanted bullets. So, I am considering an Archer for my next char. IMHO it's the easiest and best throwing weapon for a ranged kensai in early BG2. 5 x 6 APR = 195 damage per round (207 with fire), or 227 with GoES (241 with fire) And Firetooth with any bolts 2d8+21 = 23 - 37 = 30 = 30 x 6 APR = 180 damage per round (192 with fire), or 210 with GoES (224 with fire) Interesting indeed. Also grab the ammo belt. Playing through BG2 SoA and have just dumped Anomen the Annoying to pick up Kedorn. He was originally Bhaal's butler and for a certain price and components, he can improve or fuse items to. Crossbow is an excellent choice for bows. If BG2 didn't include extra attack weapons (note that every extra attack weapon is a thief weapon), they would be unplayable trash. Elves don't get a bonus to crossbows afaik but their 19 dex still works. 5 with BoL if the enemy misses every save. They will be taken away in the opening cutscene however, unless exploits are used. Best Companions Baldur's Gate 1. Throwing daggers. Level 12/15 for both builds I was thinking two pips in short sword. r/baldursgate • I feel kinda sorry for Xzar and Montaron. You. ) in SoA. And you strike 3 (base APR for firetooth) + 1 (grand mastery bonus) + .